Moo Tang Clan: QOTD - Danc on building systems for stories

Monday, December 13, 2010

QOTD - Danc on building systems for stories

Don't build games in order to tell a single story. Build meaningful systems that create an explosion of culture, spread by the players who are absolutely thrilled to share what they've learned.
~ Danc, on story as evolutionary success or failure lessons

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