Moo Tang Clan: Designing systems, vs designing levels

Wednesday, December 8, 2010

Designing systems, vs designing levels

There's a fascinating post over at Lost Gardens, one which gets me thinking whether that approach could also be applied to MMOs. If it could, then it could well be the trick to overcoming the 900 lb gorilla in the room.

For contrast, there's this over at Hardcore Casual.

... what are your thoughts?

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