There's a fascinating post over at Lost Gardens, one which gets me thinking whether that approach could also be applied to MMOs. If it could, then it could well be the trick to overcoming the 900 lb gorilla in the room.
For contrast, there's this over at Hardcore Casual.
... what are your thoughts?
Wednesday, December 8, 2010
Designing systems, vs designing levels
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment