Moo Tang Clan: December 2009

Wednesday, December 23, 2009

Theory by Flatfingers

Go read Theory by Flatfingers, I am.

I'll fish out my favourite posts and link from here later.

Wednesday, December 16, 2009

Design Challenge: mapping as a game?

Ryan Shwayder has posted a poll on his Nerfbat forums


How much quest direction do you want on the map? None? A perfect "X" every location? Something in-between?


The discussion is very interesting too, turning towards how mapping could be made into more of a game.

So, a design challenge: how would you make making maps in a game into an interesting activity in itself?