These Yahoo Reputation Design patterns  are very interesting, particularly the table further down the page.  They are specifically for managing reputations within online  communities, like forums, but they could also be applied to game design  on further thought.
On the community front, this suggests to me  that CMs could do well to be proactive in managing their community, and  not just reactive to posted comments. Something like a kinda-weekly wrap  up of good posts, handing out the plaudits. This would be different  from the case of a CM weighing in on an existing thread.
It also puts paid to the idea that you can't design community, that forums are fated to be terrible, and that designers/publishers are not responsible for a lousy community.
Work Slop
11 hours ago
 
 
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