Moo Tang Clan: PvP vs world impact - retarded?

Sunday, March 30, 2008

PvP vs world impact - retarded?

Go take a look at the Sunwell Progression leaderboard, and note which types of servers are at the top of the list, and which are well down the list. Yep, if your realm server is a PvP server, then your world progression will be retarded. No big surprise once you think about it for two seconds, I just didn't expect the difference to be that much.

It's got me thinking .. what if the dominant player forces in an area were granted the capability to dictate local policy? In game, this might take the form of giving standing orders for all guards to attack flagged players on sight at one extreme vs not coming to the aid of friendly players at all, acting only in self defense, at the other extreme. Combine that with sending out more, or fewer, patrols, and designating some zones as auto-flag or not, and various other tricks, and it would be very interesting to see whether player attitudes evolve. The safe haven zones would prosper, providing more services and resources, while the free-for-all pvp zones would be barren wastelands, where finding a blacksmith to do simple repairs would be hard.

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