These Yahoo Reputation Design patterns are very interesting, particularly the table further down the page. They are specifically for managing reputations within online communities, like forums, but they could also be applied to game design on further thought.
On the community front, this suggests to me that CMs could do well to be proactive in managing their community, and not just reactive to posted comments. Something like a kinda-weekly wrap up of good posts, handing out the plaudits. This would be different from the case of a CM weighing in on an existing thread.
It also puts paid to the idea that you can't design community, that forums are fated to be terrible, and that designers/publishers are not responsible for a lousy community.
Not just one Overton window
6 hours ago
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