Evizaer writes about Sandbox MMO Design Problems.
In addition to the Logging-out problem he mentions I would add the subtle corollary of the Logging-in problem - if the world is a sandbox you can change then the safe haven you logged out in could well become a most unfortunate place to log into some time later. Ouch.
I agree the Player-is-a-Peon Problem is tedious. I'd like to play a sandbox world where there was an interactive and dynamic NPC population which players would vie to control and dominate. Think SimCity rather than The Sims. This might also go some way to addressing the Excessive vertical advancement problem too since advancement could be measured in resources at your beck and call, not your avatar's personal capabilities.
Wayfinder and Brighter Shores
15 hours ago
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