Moo Tang Clan: Leveraging Cognitive Bias in Social Design

Saturday, September 27, 2008

Leveraging Cognitive Bias in Social Design

Now here's an interesting slide deck presentation on Leveraging Cognitive Bias in Social Design. I mention this because, obviously MMOGs are inherently social environments, and rational behaviour isn't actually the norm, despite the vocal domination of the min/maxers and others.

They've listed a few sample cognitive effects that bias behaviour...

  • Lake Wobegon effect
  • Self serving bias
  • Optimism bias
  • Not invented here
  • Hindsight bias
  • Prediction bias
.. and they later mention a few more in the presentation (eg. Loss Aversion). I would also add the bystander effect as something to consider when designing.

Add yours to the list =)

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