Now here's an interesting slide deck presentation on Leveraging Cognitive Bias in Social Design. I mention this because, obviously MMOGs are inherently social environments, and rational behaviour isn't actually the norm, despite the vocal domination of the min/maxers and others.
They've listed a few sample cognitive effects that bias behaviour...
- Lake Wobegon effect
- Self serving bias
- Optimism bias
- Not invented here
- Hindsight bias
- Prediction bias
Add yours to the list =)
No comments:
Post a Comment