Sometimes, it is not your day to be victorious on the battlefield - your opponents have 4 capped AB or EotS, they have 2 flags to your zero, you are rapidly running out of reinforcements in AV.
Your backs are against the wall, the enemy arrogantly advances, the smell of your blood and a swift victory on the wind ... Now is the time for great courage, to die gloriously on the field, to make them struggle for every drop of your blood. Let the nubs and farmers hide in dark corners and their spider holes, lamenting with the womenfolk - the brave fight on for there is honor to be gained, the song of battle does call.
Thus: increase honor per kill for those on the losing side to encourage getting in there and at least making a last stand.
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2 comments:
I would definitely like to see incentives given to the losing team to get back into the fight. It would reduce deserters and provide for a more interesting battle. I think that WAR will have such a system, but I'm not sure exactly how it will work.
The obvious thing is that sometimes the battle can be turned around completely with a fierce last-ditch defense.
The interesting thing is that a new dynamic is introduced: if you have all the marks you need but you just need honor, then you play a different game ... and a tricky meta-game at that because you don't want to overdo it and find yourself turning the tables.
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Do you know if there will be a mac client for WAR?
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