tag:blogger.com,1999:blog-8838390139993598506.post7928513684972535104..comments2011-05-15T16:13:00.090-07:00Comments on Moo Tang Clan: Would you cross the street...Garumoohttp://www.blogger.com/profile/01729693136868673971noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8838390139993598506.post-53450976568116268862011-03-18T03:25:38.796-07:002011-03-18T03:25:38.796-07:00I'm reminded of one scene from the first India...I'm reminded of one scene from the first Indiana Jones movie: our stalwart hero is confronted by an enemy kook that is an obvious master of the sword, putting on an intimidating display of dual wielding deadliness. Then Indi pulls out a pistol and blammo, personal skill defeated by technology.<br /><br />Does this mean the technology path is the better one? Well, we all remember a similar scene in the sequel, right?Garumoohttps://www.blogger.com/profile/01729693136868673971noreply@blogger.comtag:blogger.com,1999:blog-8838390139993598506.post-32808731911930670182011-02-24T17:33:04.944-08:002011-02-24T17:33:04.944-08:00Yes, the design definitely rests on the idea that ...Yes, the design definitely rests on the idea that there's an opportunity cost to pursuing all those minor gains.<br /><br />Also implied (see earlier posts) is the idea that regional areas evolve and grow through player impact, and that power progression is also due to that locality advancement. <br /><br />Thus, you could (a) travel the world and be the scrappiest ultimate fighting champion, or (b) stick around, help your village discover science, and nuke the scrappy fighters from orbit. You won't have time to do both.Garumoohttps://www.blogger.com/profile/01729693136868673971noreply@blogger.comtag:blogger.com,1999:blog-8838390139993598506.post-83649594114588497082011-02-24T04:30:24.764-08:002011-02-24T04:30:24.764-08:00I'd cross the street. I probably wouldn't ...I'd cross the street. I probably wouldn't do much more than that, though. <br />I play a healer, or tend to, Guild Wars aside; I've found that healer-types can be a little weaker than everyone else in a party, and still heal sufficiently that everyone survives. At the lower ends of the game, anyway; content made for level-capped/skill-capped characters tends to demand a healer equal to everyone else, after a point. <br />That said, I'd probably see about picking up all the 1% and 0.1% increases if I'm in the general area, and know about them. Or just randomly explore and stumble across them. I get pretty bored if a game had me sticking around the same area, doing exactly the same thing fifty levels ago. See: Mabinogi. <br />Not everyone gets bored with an area at the same rate, but I think you'd get more than 'a lonely few insane individuals' hunting down those buffs, simply because there are more reasons to go out into the wild world - exploration, or just to be somewhere or doing something different and new, or to be somewhere else than that <i>really annoying guy</i> who gets on your nerves - than just finding those things. <br />That said, yeah, you'll get some completionists who do that.Rebeccahttps://www.blogger.com/profile/04954669890645974750noreply@blogger.com