tag:blogger.com,1999:blog-8838390139993598506.post1184877310513675954..comments2011-05-15T16:13:00.090-07:00Comments on Moo Tang Clan: zones in contention?Garumoohttp://www.blogger.com/profile/01729693136868673971noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8838390139993598506.post-71297481582379335212008-10-08T00:56:00.000-07:002008-10-08T00:56:00.000-07:00Just made a post on the copying, which Tobold and ...Just made a post on the copying, which Tobold and Syp already have been discussing. It's not about copying, but besting the copied one.<BR/><BR/>Anyhow, the locking period sounds exactly like the WAR city capture, where the timeframe to work the next level is ever smaller. <BR/><BR/>I would most definately like to see this in WoW, too, but it really would mean a lot of content revising and updating.<BR/><BR/>mental note: a subject for a post.<BR/><BR/>CopraAnonymoushttps://www.blogger.com/profile/05501269687241477498noreply@blogger.comtag:blogger.com,1999:blog-8838390139993598506.post-30135189717003510592008-10-07T03:59:00.000-07:002008-10-07T03:59:00.000-07:00Hmm .. would a lv70 hang out in a zone already dom...Hmm .. would a lv70 hang out in a zone already dominated by their faction when other zones are in contention and offer pvp quests and rewards? The ganking kind would, as they currently do now for no reward, but they'd still need to find targets which are flagged (and there won't be many enemy factions doing PVE there, by design).<BR/><BR/>If the enemy faction controls the zone, they wouldn't be able to single-handedly dominate and cap the zone, especially if there are NPCs about in the quest hub. There would also be lots of enemy players about, but they won't be flagged because they'll be taking advantage of the PVE quests being available.<BR/><BR/>I can imagine that one side organises a roving war band and cap multiple zones one after the other .. at first bad, but then there would be multiple targets available after the lockdowns come off, which makes defending those captures difficult because they don't know which one will be attacked first.<BR/><BR/>The problem I see with PVP/PVE in WoW and elsewhere is that the two activities splits the player population - one group do mostly PvP, the other group doing mostly PvE, and both hating to do the other .. the gap between the two ever widening. Then, on top of that, the strong of each type are rewarded and made stronger, splitting the PvE/PvP populations into an overclass and and underclass with an ever widening gap in the middleclass.<BR/><BR/>Providing incentives to flip-flop between PVE and PVP might well rebalance things, as well as mitigate the worst excesses/brokeness.<BR/><BR/>Copying WAR wouldn't be ideal because they also provide PVP rewards for PVP domination, further perpetuating the domination of the stronger side.Garumoohttps://www.blogger.com/profile/01729693136868673971noreply@blogger.comtag:blogger.com,1999:blog-8838390139993598506.post-53662644505026899312008-10-07T01:51:00.000-07:002008-10-07T01:51:00.000-07:00That's a nice thought experiment. I think it would...That's a nice thought experiment. I think it would be only viable if the overall PvP in WoW was rehashed completely, making it not so much gear dependant and the zones objectives more level dependant. Somehow I can see with my minds eye that lv70 rogue dominating the low level zones...<BR/><BR/>Otherwise, I'd second to the idea, as long as it was done well and as long as it was taken care that it wouldn't turn into a gank fest.<BR/><BR/>Perhaps *cough*copying*cough*WAR*cough* would do the trick?Anonymoushttps://www.blogger.com/profile/05501269687241477498noreply@blogger.com